A Grimoire of Illegal Spells and Questionable Artifacts
NOTE: Depending on your style of DMing and/or the system you're using, some of these may be unplayable. Use your own discretion; if they won't work, feel free to use them as flavor text to add history to your setting.
Item | Kind | Effects | Status | Reason for Banning |
---|---|---|---|---|
Autosave | Spell | Allows the user to resurrect unlimited times at a chosen point after being killed or knocked unconscious. | Total ban | Gives competitive spellcasters an unfair advantage. Autosave has also received widespread backlash from Long Death monks, who believe that order in the universe relies on the dead staying where they belong until they're allowed to come back. |
Delete Spell Slot | Spell | The user can remove one spell from an opponent's memory. | Total ban | In competitive settings, use of this spell constitutes cheating. In serious adventuring settings, it can pose a serious danger to targets. |
DM | Item* | A vast magical device whose "body" occupies an entire dungeon. Once created to protect the structure from armies and raiders, DM has fallen into a homicidal despair at the knowledge that it can never see the surface or travel the multiverse like the parties it often encounters. Rumor has it the last group of spelunkers who decided to challenge it disappeared without a trace. | Scheduled for destruction at earliest opportunity | "Are you out of your minds?!" —Key-Tick, kenku and Wizard Council bookkeeper |
Dormancy | Spell | At surface glance, this spell does absolutely nothing. The recipient will not feel its effects for years—maybe even decades—until the nasty disease this spell implants in them rears its ugly head all at once, by which point it will be too late to treat. | Total ban | This spell is banned for its immense and unnecessary cruelty. The Council could not find a single justifiable situation in which to use this spell. |
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